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Sonarworks vs waves nx
Sonarworks vs waves nx












  1. Sonarworks vs waves nx how to#
  2. Sonarworks vs waves nx full#
  3. Sonarworks vs waves nx pro#
  4. Sonarworks vs waves nx software#

Sonarworks vs waves nx software#

Still would ove to know if you can run the Software Alone. It made the process less tiring for the ears. With too much low-end spacialisation also (at least that's My point of view).īut NX is good when you have to write and compose on headphones. And I ended with a mix with a lot of low-end content that ruins a bit the dynamic of My mix. I've tried (it was a test don't blame me) to mix with it from Start to finish. But I guess it could also be that it's not a good match for my headphones (Philips Fidelio X2)?Well it doesn't fit to My headphones too. I'm a bit disappointed that I bought this plugin, but at least I bought it when it was 50% off so it's not that bad. I'm using it without that webcam tracking thing. The result doesn't sound good in my headphones at least.

sonarworks vs waves nx

It just doesn't sound like monitors in a room to me (I've measured my head and put in those values in the head modeling section), and so far my mixes doesn't turn out so well using NX (and no, I'm not blaming the plugin for that). Living in an illusion about headphone quality is lethal to the illusion of spatial audio and translation of the resulting material.I have the same experience with Waves NX. Or the shameless plug – apply calibration… 3D audio in no way protects one from inaccurate monitoring, regardless if it’s on headphones or a cyberpunk-looking sphere of three dozen studio monitors. Or at least know the limitations of your monitoring system. Choosing a pair can be a nightmare as consistency in tonal balance is rarely found even within the stable of the same manufacturer! Compare the Sennheiser HD600 (red) to HD800 (turquoise) which come from the same designer… for some reason the higher end headphone has a massive treble spike.

Sonarworks vs waves nx pro#

The “trick” of creating an illusion of a listening environment on headphones is undoubtedly exciting to behold, however the pro audio community would do wise to remember that unlike speakers, headphones aren’t a mature technology. The problem is that frequency response of professional headphones (if there is such a thing) is all over the place… Naturally the effectiveness depends on how close the headphones are to the implied target curve of the HRTF emulation solution. All HRTF emulation relies on tonal precision to deliver the right kind of tonal alteration to the original signal, which is why it usually works on some headphones and misses the mark on others. In all feature pitches for HRTF emulation one stage of the process is conveniently left out – the headphones themselves. So, it sounds like we have this HRTF thing in the bag? Not quite. Products like Waves NX add the final touch – continuous head tracking, which is essential for sound source elevation perception. The Finns promise to calculate one’s head related transfer function (HRTF) from a 3D model which in turn is created from a series of 2D image the engineer takes on their own with a smartphone. Genelec has gone even further with their new Aural ID tech. What these numbers should be can be calculated from real world measurements of a person’s head.

sonarworks vs waves nx sonarworks vs waves nx

The next level is achieved by adjusting the timing of crossfed signals, after all – if a sound hits you from the left side, it takes some time for it to wrap around your head and get into your right ear. There’s the simple option of offering a frequency dependent channel bleed, called crossfeed. Taking care of the specific imaging a headphone offers is less straightforward.

sonarworks vs waves nx

Sonarworks vs waves nx how to#

Some of our clients have actually learned how to mix bass on them.

Sonarworks vs waves nx full#

Still, the two Achilles heels of headphones remain – the in-your-head sonic image and the lack of a physical full body sound experience.Ĭombating the lack of visceral impact in headphones can be attempted with bass shakers like the one from Subpac. In the last 30 or so years headphone listening has taken off, as has headphone use for critical audio monitoring previously relegated exclusively to speakers. A necessary peripheral to be used when speaker listen is impossible or unfeasible. Traditionally headphones have been thought of as an audio accessory.














Sonarworks vs waves nx